The Doeo Story
OK, maybe there’s not really that much to it, but this is the story behind my latest game Doeo, which might or might not interest you. But as is you who clicked your way here I am going to assume you don’t mind reading about the minuscule details of the developing of a rather minuscule game.
Long story short: Doeo is a rip-off of Takahiro Miyazawa’s wonderfully crazy game “Moai no Su”, featuring pretty much identical game mechanics but instead of brown moais (you know, those odd Easter Island statues), pink “doeos”. Since I first played it on Shockwave’s Japanese site in February 2007, it’s been featured on Jayisgames and become known to a somewhat broader audience.
Broader as in broader outside of Japan, because “Moai no Su” has not only been featured on a Japanese TV show but was also one of four winners in the Indies category of the Japan Game Awards 2006 (an earlier, less advanced version of the game, nonetheless).
So, ripping off an award-winning game hardly known outside of Japan, that IS rather sneaky, I have to admit. To make things worse, I actually started working on Doeo the very same week Moai no Su was released on Shockwave, and at first thought I would be able to finish it in a week. Ah, how many times have I not overestimated my productivity. In the end, it took a whole year before I sent out a somewhat finalized version to different gaming websites.
By that time, I had also sent a long, apologetic mail written in super-polite Japanese to Miyazawa, asking him if he wanted me to commit harakiri or not over my disgraceful idea theft. Miyazawa turned out to be quite the gentleman and did not even use a single bad word to describe my disgraceful behavior in his reply. He even invited me out to go drinking next time I’m in Osaka, which I might actually have to pick up on. It could make for an interesting interview…
So what qualities does Doeo actually possess, that “Moai no Su” does not? Well, I am rather happy with the difficulty option in Doeo, based on an idea my dear friend Pelle came up with (yes, of course, that Pelle, of Pelle & Ponta fame. Also the very same man who engineered the Raitendo “pling” sound). Ah, so even that part I got from somebody else… Ehehe.
Another unique quality to Doeo is of course the soundtrack on the first level. Can you recognize the genre? Well, as you obviously guessed, it is taken from the soundtrack of a 1960’s Japanese softcore adult movie. The author was a certain Shoji Yokouchi (dead since 1996) and if you give it a minute, you might actually be able to find it online somewhere. The movie itself, on the other hand, will probably be harder to find.
One last piece of trivia: the first level is based on one of my dear father’s paintings called “The Waiting Room of Paradise” (view it online here). If you’re interested in buying a print, I might be able to get you a good price..! OK, that’s all you get, go out and play now.





Simple concept but fun and good vector.
Pretty good game…
Comment by Guardians — April 21, 2008 @ 5:52 pm
whats the title of the boss music?
Comment by Chev — April 24, 2008 @ 8:13 am
Your clicking sound for Play and other stuff came from RPG Maker’s FX pack or am I wrong?
Comment by Chevy Chase — April 27, 2008 @ 9:39 am
A real fun game. The way the doeos pop up is reminiscent of a Tex Avery cartoon. Any more hints on how to find that terrific song on the first level by Shoji Yokouchi. Do you know whats it called?
Comment by Daddio — April 28, 2008 @ 8:07 am
Whats the title of the boss music? ^-^
Comment by Headeater — April 30, 2008 @ 12:33 pm
I think the Boss music is ‘LOL YOU DIED’ or something…
Comment by Linkzcap — May 3, 2008 @ 5:13 pm
music is good! but i dont know the titles… can anyone tell me? thanks!
Comment by ken — May 27, 2008 @ 2:20 am
If the creator of Doeos is reading this: Make the 2nd Doeos game way longer than the 1st!
Comment by Hotelmotelholidayinn — July 27, 2008 @ 5:25 pm
The music on the first level reminds me of the Katamari opening song; sometimes when I hum the Doeo track, I accidentally merge it into Katamari! Interesting, considering the origins of the Doeo track.
Comment by zay — September 13, 2008 @ 7:33 pm
Doeo is historic, important, and wonderful. Simple as that. It’s a beautiful work of art and an important experience for anyone who plays it. The reason it has so many hits/views/plays is because everyone who plays it keeps going back to it again and again because it’s so good. Congratulations on standing out and doing something so successful!
Comment by Junkyard Sam — April 24, 2009 @ 4:32 pm
Is there a green boss on HARD?
Comment by Donovan — June 8, 2009 @ 9:34 am